AI Insights · Timothy · October 2022
Top 5 Military Games on Android in Guatemala - Q3 2022
Discover the performance trends of the top five military games on Android in Guatemala during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top five military games on Android in Guatemala showed varied performance trends in terms of downloads, revenue, and active users. Below is a detailed analysis of each game.
Battle Shooting Game FPS by Fun Action Offline Games saw its weekly downloads peak at around 13.5K in late June, but experienced a significant decline by the end of September, dropping to just 67. Active users followed a similar trend, starting at 32.9K in late June and decreasing to 13.9K by the end of the quarter. The game did not generate any revenue during this period.
Call of Duty: Mobile Season 7 from Activision Publishing, Inc. maintained a steady revenue stream throughout the quarter, peaking at approximately $4.3K in the week of September 12. Weekly downloads increased notably in August, reaching a high of 6.9K in early September before settling at 4.2K by the end of the month. Active users showed a consistent upward trend, starting at 36.6K in late June and rising to 39.1K by the end of September.
Mini Militia - War.io by Miniclip.com had a surge in downloads in early August, peaking at 7.5K. However, by the end of September, downloads had stabilized around 3.7K. Active users also increased, starting at 29.8K in late June and reaching 41K by the end of the quarter. The game did not record any revenue during this period.
Gun Strike: FPS Shooting Games developed by Fun Shooting Games - FPS saw its downloads peak at 5.3K in late June but fluctuated throughout the quarter, ending at 3.8K in late September. Active users hovered around 26.7K at the start of the quarter and remained relatively steady, ending at 25.6K. There was no revenue reported for this game during the quarter.
FPS Commando Shooting Games by Hazel Mobile Games experienced a notable increase in downloads in late September, reaching 4.7K. Active users followed a similar pattern, starting at 5.9K in late June and peaking at 9.4K in late August before ending the quarter at 8.7K. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.